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I'd recommend giving your Security Officer + Engineer secondary skills of Weapons Officer. Secondary skills - at a certain point, you can give your crew secondary skills.Later on, you'll be able to use their Overdrive skills without being affected too heavily, also. It's worth thinking about equipping them with equipment which shields them from radiation. Radiation - your rear gunner sits close to the engines, often getting exposed to radiation from them.Non-energy weapons will pretty much always just stay as they were.
Energy weapons - If you upgrade your reactor (or are using Engineer skills such as "Boost" or "Overdrive"), and are able to put more power in to your energy weapons - your Energy Weapons immediately become more effective. Non-energy weapons II - If you're using non-energy weapons, you can put more of. you can equip non-energy weapons, and be charging without being a total sitting duck. so, if you're the type who likes to run away from a fight. Non-energy weapons do not, meaning they'll still be firing if your reactor power is being used to "Charge For Hyperjump". Non-energy weapons - Energy weapons need reactor power. (if you do though, you can always tractor beam them back in.!) oh, and don't use evasive piloting while your crew member is trying to balance on the engines. Repairing engines - remember a space suit. but, be careful - perhaps the Phasmids are tracking them.? Alien artifacts & cargo pods - you can scan or retrieve these for some extra spending resources. Med bay gauge empty? Out of med packs? Don't think you'll survive another battle? Try to go home- you'll get the XP you got so far, and keep your ship and crew. Go home - don't be afraid to "Abort" the mission (abort button is on the Captain's station). maybe your crew could do with a bit more combat experience? go fast! you know your abilities & skills like the back of your hand. at your own risk - OK, you've got a decent crew, a decent ship. Take the safest route - if you're not confident yet, take the safest route. this may also open up rescue missions for crew that don't return immediately. if everything's gone wrong, there's a good chance of recovery (plus getting the XP gathered so far in the mission). Escape pods - put them on your ship & use them. but it may be wise to take on a few low risk missions if you lose everyone. Don't worry if you fail - replacement crew & ships improve as you go through the game, so you'll never be left with total rubbish. Or, you can move your Comms Officer to the front gun, allowing them to quickly hop back to their own station for route planning. If you're using energy weapons, you may want to have your Engineer using their "boost" skill to allow you to put more power in to your weapons. If you're mostly using non-energy weapons, your Engineer can work well. A fourth gunner? - want someone else on the guns, too? Your engineer or comms officer are both strong candidates for this. Get your Security Officer on the guns - either the front gun, allowing quick access to the security station (for shield replenishing or going in to stealth mode), or the middle gun with a phase rifle nearby for taking out Phasmids.
Equip your ship with some thought - make sure you've got enough med kits! make sure phase rifles and extinguishers are placed near where you'll need them.Be prepared for boarders - maybe you've seen the ship coming in the distance? maybe you've heard its docking sound? get someone ready in advance, and you'll be rid of those Phasmid boarders before they can even start to cause any chaos.
Prioritise repairs - repair your engines (don't forget a space suit!), oxygen generator and reactor as soon as you can!.Use your engineer's "boost" the reactor and put more energy in to your shields or weapons! Got a few fires or repairs to do, but there's a lot going on? Try using 'Stealth Mode' to give yourself some time. You can also use this to prevent a docking ship from being able to line up, to buy you some time. If your ship is taking a hammering - use 'Evasive Piloting'. Use your abilities - Crew abilities are essential.so please add your own to the thread - I'd be really interested to know what's worked for everyone playing the game so far! Even in the Runner Duck team, we all use very different approaches when playing through the game. There are many different things to try out & different ways to play, so I can't cover everything.
I'll start with a few tips of my own, but please feel free to add yours, too! It's dangerous out there in space, so I'm starting a thread for sharing tips & tricks you can use to make your ride a little (or a lot) more comfortable. Thank you all for your support of Space Crew so far! :) We really appreciate all your feedback, and it's great to see so many of you playing already.